Hollywood Squares Math Game
by Sue Gumm
(Seneca, IL)
I use "Hollywood Squares" (like the tv game show) to review for each chapter in my math book and the kids love it. I pick 9 students who are sitting in the middle of the room (3x3) as the "stars", and divide the rest into 2 teams, the x's and the o's.
I also draw a big tic-tac-toe board on the chalkboard. The first player from the x team picks one of the stars. I then read a review question to the whole class which they all work on. When the star has the answer he says it out loud. The x player then has to decide if the star is telling the truth or bluffing the answer. If he/she chooses correctly, the x team gets a designated number of points and gets to put an x in the star's box on the tic-tac-toe board. If he/she choses incorrectly, the star's square goes to the other team and becomes an o.
It then switches to the o team. Before each game I pick one of the "stars" to be the "secret square" and that star is worth double points when chosen. The play goes back and forth until one team gets a tic-tac-toe and wins that game. I then pick a new secret square and we continue with a new game. I keep the same stars for the entire class and switch the next time we review.
Recognising Tens and Ones
Clap and Flip Game
by Vishakha Deshpande
(Thane--Maharashtra--India)
The teacher will explain to the children that she will clap her hands and flip her fingers for a particular number. The flips are for tens and claps are for ones. They will count the number of flips and claps and guess which number it is.
Ex. If it is 1 flip and 4 claps, the number is 14.
Ex. If it is 2 flips and 3 claps, the number is 23. Then once this is done, she will do it the reverse way. She will tell the number and the children will flip and clap.
Math Facts in a Line
by Sue Gumm
(Seneca, IL )
I have the students get into one line. If we are practicing multiplication facts, I have the first student say a number from 1 to 12. The second student in line then says a number from 1 to 12. The third student then has to give the product of the two numbers. If his answer is incorrect he sits and the next person in line has to give the correct answer.
When the correct answer is given the process starts again (the next two people in line stating numbers and the third giving the product).
The game is over when there is only one person left standing. I do not repeat any numbers given by the students, they have to pay close attention because it's easy to get lost.
I use this for addition, subtraction, and multiplication of whole numbers and integers. I also use it for least common multiple and greatest common factor.
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Battleship
by Lee Ann G.
(Spanaway, WA)
I love to use this as a reinforcement activity with any subject. Math works very well. To begin, I draw an equal amount of ships on the chalkboard (usually about 3-4 each). They are just simple shapes, each with 2,3,or 4 circles inside each one.
The class is divided into two teams. Each team takes turns answering various questions. They must raise their hand to answer (sometimes it helps to have a spotter). If they don't raise their hand, the other team gets a free "shot" or chance to answer. If the answers are correct, the person who answered gets to go to the board and "fire" at the other team's ships by drawing a line from one of their ships to one of the others'. This is usually accompanied by sound effects too. They then color in a circle to designate a "hit". This became one of my students' favorite games as they get very competitive.
I hope you enjoy this classroom math game as much as we have!
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Fast Pick! Card Math Game
by Yuka
(Brunei)
Objective: Students can understand the English word problems and answer the question with addition or subtraction.
Materials needed: Cards written 0 - 10, Manila Cards for Question
How to play: Divide the student into groups. There will be prepared addition or subtraction questions and cards on the table.
For example, the question is 18 – 9 = ?
The students need to add or subtract the digits as fast as they can and pick the right card that equals the question.
The group who can finish the sets of math questions the fastest with the most correct answers will be the winner.
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Math Race!
by Mae (11 yrs)
(London)
I normally teach my younger siblings. Sometimes we play games. Here's their fave.
The teacher starts by saying a math problem, such as 12x3. The kids will put their hands up and they will answer it. If they say 36, then they can say a math problem containing 36 in it. Then the others will put up their hands and answer, so it will go on.
They enjoyed this alot and they always play it with me and have loads of fun. By the way I'm only 11 and I this is made by me. :)
‘Number Family’--finding two numbers that make a given number.
by Vishakha Deshpande
(Thane--Maharashtra--India)
Family of number 4
If we want to find the family of 4---
Teacher will have any small objects that have two sides for e.g: cold drink bottle tops, corks, pistachio shells, card board pieces with different colors on both sides, small toy bowls etc. children will sit in the circle. Teacher will write and circle number 4 on the writing board on the wall or in front of her. She will then count 4 counters and tell the children to count with her. Now she will tell that “we are going to find out the family of 4” she will place the set of counters in a horizontal line in front of the children and then flip turn one of it. Now she will ask, “how many are turned upside down?”Children will reply “one”. Now she will ask “how many are not turned upside down?”Children will reply “three”. So she will write (1, 3) near the circle of number 4. Now she will flip turn one more and ask “now how many are turned upside down?” Children will reply “two”.Now she will again ask “how many are not turned upside down?”Children will reply “two”. So now again she will write (2, 2) near the circle of number 4.Now she will again flip turn one more and ask “now how many are turned upside down?”. Children will reply “three”.Now she will again ask “how many are not turned upside down?”Children will reply “one”. And then she will tell them that the set of (1, 3) and (2, 2, (3,1)) is the family of number 4. Similarly she will do it for the other numbers.
Roll a Category - Math Game
by Donna Bergeron
(Tioga, Louisiana)
Grade: Any grade
Subject: Any subject
Objective: Be the team to earn the most points.
Pre-made Materials:
- one die
- 50 questions (10 questions for each category.)
For example your five categories may be...
- Changing Decimals to Fractions"
- Changing Fractions to Percents"
- Changing Percents to Decimals"
- Changing Percents to Fractions"
- Changing Fractions to Decimal"
Each of these would have
ten multiple questions with
three options, A, B, and C.)
- sets of ABC cards (A set contains three cards, and "A", a "B", and a "C".
You will need as many sets as the number of groups you will have. I color code each of my sets so I have a blue team, a green team, a yellow team, etc. I also laminate the sets so they last for years.)
Directions: Group students in 3 to 5 groups. (More than 5 can get confusing). List all the categories on the board for the students to see. Include a #6. and write "Group Choice". The first group then rolls the die on the floor so that all can see it. If it lands on a "1" then read a question and its three choices from category 1. If a 2 then read a question from 2 and so on. If it lands on a "6", then the team that rolled the 6 gets to pick a category from 1-5.
After the question is read, the students work together to decide which card to hold up, but MAKE SURE that they DO NOT hold it up until you clue them to do so. that way, no one can benefit from a smarter group. If they hold it up early, they can not earn a point that round.
I keep score on the board with tally marks. Students may need scrap paper to work problems.
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314 and Out
by Mindy
(Shanghai, China)
This is great for pi day, March 14th. It is a simple game where two teams try to be as close to 314 but not over it. To play, students take turns rolling the dice. As they roll, they can either take the number as a one or a ten. For example, if a student rolls a 6, they could take it as a 6 or a 60. Students keep a record of their total as they play.
Human Math Tic-Tac-Toe
by Donna H
(Sterling Heights MI)
I teach special education at a junior high. Math Tic Tac Toe is easily adaptable to any age and ability level since the teacher chooses the questions.
Begin by dividing the students into 2 teams. "Team X" and "Team O" I have them remain in their seats and do a little rearranging to make sure the teams are fair.
Draw a Tic-Tac-Toe grid on the board as a reference. Also arrange 9 chairs in the front of the room 3x3.
Player 1 on Team X is given a question. They may ask for assistance from their team but the final answer comes from Player 1. If it is correct they may sit in any seat in the grid and I write the X on the board to help students visualize it. Team O then has a question to answer and so on. The team may help their team mate choose the best seat to get 3 in a row.
I have used math facts, vocabulary words and life skills questions that I can adapt for each students ability level. The students love getting out of their seats and working as a team.
How Much Money
Are You Gonna Recieve?
by rumeysa
(ohio)
classroom money games
- Put the coins onto table. You can place them into separate piles if you like. For example, put all the pennies together, all the nickels together, all the dimes together, and all the quarters together. And then place he dollar bills together.
- Browse around the room for items that will be used as for sale items in the store Place a price on each item by writing the price on a sticky note or piece of paper and attach to appropriate item.
- Group the kids in pairs of two. Each pair will be a team in the game. One person on the team will be the store clerk and the other store's customer.
- Each team takes turns. The customer chooses one of the items in the store that has a price tag on it. The customer will see looks at the price of the item and goes to the money table and gives the store clerk enough dollar bills to pay for the item. For example, if the item costs 86 cents, the customer would hand the store clerk one dollar bill. Or if an item costs $1.37, the customer would hand the store clerk two dollar bills.
- The store clerk then figures out how much money the customer should receive and hands this amount of change back to the customer.
- If the clerk gives the correct amount of money back to the customer, their team receives one point.
- The money is then returned to the table and the next team follows in the same way. Decide how many rounds to play. The team with the most points at the end is the winning team.
Algebra Math Game: Solve and Settle
by Jason
(Indianapolis, IN, USA)
The game components
I created an Algebra card game that plays somewhat similar to the game Sequence. Students take the role of explorers trying to settle a new land. Players must solve simple Algebraic equations in order to settle certain properties.
I have created an entry for it at The Board Game Geek website (it's just a database of nearly every game ever created...and not a commercial website) if you want more information.
http://www.boardgamegeek.com/boardgame/69344/solve-and-settle
Although I do have it available for purchase from the Print-on-Demand company The Game Crafter, I explain on the site BoardGameGeek that I will send anyone the files for free if they want to print out the cards themselves.
Thank you,
Jason
Mean, Median, Mode and Range
Card game
by Alice
(Illinois)
The kids love playing this and even ask if they can play "that Poker" game.
- Take index cards and cut into small rectangles.
- Write a number between 3 and 6 on each card. A pile of 20 is good.
- Cut small squares of index cards and write mean, median, mode or range on the cards. Also include a few "your choice mean or range",or "median or mode" cards.
- To play, students get in pairs. First a student draws a number card. This tells how many cards from the deck the student takes.
- Then the student draws a mean, median, mode or range card. This card tells what the student should do with the cards drawn from the deck of cards.
- The student will get the number of points for the mean, median, mode or range.
Again, a pile of 20 is good. By having the choice cards, students have to determine which gives them more points.
- Play to 45 points.
For example - if I draw a 3 from my pile of cards numbered 3-6, then I deal myself 3 cards from the deck. Then I pull a card that says median. If I dealt myself a 5, 8 and a 7, I would determine the median to be 7 and give myself 7 points. I generally tell the kids to take out the face cards, but it can be played either way.
Undercover Math Review Game
by Virginia
Can use the math game in class for any grade level.
I have a board with 12 squares. Under the squares there is a picture.
There are 2 or 3 teams. I ask a question. Either team can answer the question. Which ever team gets the question correct gets 1 point and one square is revealed. If the team can guess what is hidden they get 3 points. The picture is revealed and another puzzle is put up.
You can play up to a certain number of points or play a certain number of rounds and which ever team has the most points wins the game.
I have some puzzles with just pictures under like the principal, different animals, etc.,but I also have word puzzles. My students love this game and it is a great way to review math information. Teachers and parents can always use good math review games.
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